The voice talent for the game is excellent, with particular praise heading in Mark Hamill’s direction for his superlative performance as the Joker. As for sound, this is perhaps the most impressive element. The game is based on the Unreal Engine 3, so things can look a bit plasticy at times, but the Asylum’s architecture is impressive, the levels are full of off-the-beaten-track areas to explore, and frame rates are consistently impressive, even when in the big outdoor areas or when playing on mediocre systems. As an initial setup to stoke up atmosphere, it works very well. (Actually, it’s mainly the same grudge – he beat them up and dropped them off in the madhouse.) Once at the Asylum, Joker is strapped to a gurney and wheeled along by some guards, Batman following close behind. The game starts with old Bats delivering the recaptured Joker to Arkham Asylum – the Gothic mansion-turned-sanatorium where Gotham City’s most ghastly and diabolical villains reside, all of whom harbour some sort of grudge against Batman. There’s the argument that the main game could be a little thin if you took out all the extraneous trappings, but we don’t subscribe to that viewpoint. There are hundreds of items to find and riddles to solve that perfectly complement the main game. This is a game that has been made by people who genuinely care about the source material and have taken great delight in cramming as much as they possibly can into a great game. You can stop mopping that brow, as the long months of worrying have come to an end.
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